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God: The Fate Weaver

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One of my favourite games to get into is Kingdom of Amalur Reckoning for several reasons. First, the art work is done by an amazing comic artist (Todd McFarlane). Second it's an open world RPG (role-playing game, one of my favourite genres). Lastly, there is a Tree of Fate that shows your character's progression in abilities/skills for game play (becoming a rogue, warrior, mage, ect.)  I love that kind of customizability with characters in games like that; it challenges you to have a plan for what you want your character to become as you guide them in this fantasy world.  What I love even more is that your character in the game is called a Fate Weaver in different interactions because it's your actions that can change the fate of the game.  So cool! Is this really any different than the way we are approaching our relationship with God?  I have said before that life is like a giant RPG in preparation for our real life (eternity). But if that's the case is God the on...